
Ready made · Make & Create · Remote
Create an indie game in 30 days
Small scope, real release. Ship it on itch.io before the month is out.
A ready-made template, not a forming team.
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Review this template →- Pack size
- 3–5
- Runs for
- 4 weeks
- Pace
- committed
- Where
- Remote
The brief
The mission
Create an indie game in 30 days. A pack of 3 to 5 people taking this on over 4 weeks, online, wherever everyone is, at about a few hours a week each.
Why it's worth it
Small scope, real release. Ship it on itch.io before the month is out. Nobody pulls off make & create work like this on their own, and that's the point. You get the thing done, and you get the people you did it with.
Done looks like
Release it. Something real to point at, and a pack that's still talking afterwards.
First move
Agree the one mechanic. Get everyone on the same page in week one, then the rest follows.
The team it needs
Maker
Hands on the tools, turns the plan into an actual thing.
Explorer
Finds the angle nobody else spotted.
Driver
Keeps the thing moving and calls the next step.
The plan, step by step
Step 1
Agree the one mechanic
Get your team settled in, meet, refine and agree roles and tasks. When a task is done, tick it off below. When all tasks for this step are done, then wrap it up to move onto the next section.
Step 2
Grey-box the prototype
Step 3
Art and sound pass
Step 4
Playtest with strangers
Step 5
Release it
Ready to get a pack on this?
Review the template, then decide whether to start your own team.
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